session5
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A Universal Tool for Generating Datasets from Sound Synthesizers
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Automatic Rendering of Ramati's Ludus Musicalis Scores
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Facets of audio-visual roughness: from granularity to sharpness
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GuqinSonGest: A multimodal and historically grounded dataset of guqin playing techniques
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Music Boomerang: Reusing Diffusion Models for Data Augmentation and Audio Manipulation
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Procedural Rhythm Transformation for Adaptive Real-Time Soundtracks
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Sample-Based Real-Time Audio Processing in Max/MSP using Scheme for Max (S4M)
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Soundsketcher: Graphical Representation of Sound based on Crossmodal Audiovisual Correspondences
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Text-Conditioned Symbolic Drumbeat Generation using Latent Diffusion Models